top of page

Sainik

Lighting + Character Modeling

download.png

Salvation Games (Internship)

This was an internship work for a game company. These would be used as playable characters in a fighting rpg game. I was assigned as a 3D Character Artist with the role of character creation from scratch. This ranged from ideation phase to the final rigged textured asset ready for unity. A sense of mythological element was also to be added to the characters due to the nature of the game. A lot of inspriation was taken from various mythologies such as Indian, Egyptian, Greek, Norse. Although, it was my goal to pick aspects from each and not copy something entirely.

​

This was a new task for me altogether, as I had never sculpted characters before. The character creation previously done by me were all modeled. I really took my time to perfect the structure of the body in ZBrush to make these characters feel as 'human-like' as possible. I created base meshes for all in Maya, then sculpted on top of it in ZBrush, then bringing it back to Maya for texturing and re-topo. There was an added challenge to export them to unity and also having a limit of 10k polygons per asset. For showcase on portfolio, all high-poly models are shown. Mixamo was used to rig and pose all characters.

Role

Responsible for all aspects

Focus

New sculpting & modeling workflow

Adding a sense of mythology in characters by texturing & adding props

Software

Autodesk Maya

Pixologic ZBrush

Substance Painter

Adobe Photoshop

Mixamo

Arnold Render

bottom of page