top of page
Dungeon
Lighting + Modeling

Started off as an exercise to practice UV Mapping of a barrel. I was quite satisfied with the end result, hence I decided to keep working on it and make a scene. I then started modelling and texturing the surrounding artifacts and walls. The aim was to create a dark 'old castle type area' with the barrels in focus. While working on it, I decided to also add a candle to the scene. According to me, it solidified the look I was going for. Apart from that, the colour and intensity of the light also resulted in a more interesting visual to look at.
Role
Responsible for all aspects
Focus
Dramatic lighting
Creating an old-dungeon vibe
Software
Autodesk Maya
Arnold Render
Adobe Photoshop
Process
bottom of page