top of page

Dungeon

Lighting + Modeling

Started off as an exercise to practice UV Mapping of a barrel. I was quite satisfied with the end result, hence I decided to keep working on it and make a scene. I then started modelling and texturing the surrounding artifacts and walls. The aim was to create a dark 'old castle type area' with the barrels in focus. While working on it, I decided to also add a candle to the scene. According to me, it solidified the look I was going for. Apart from that, the colour and intensity of the light also resulted in a more interesting visual to look at.

Role

Responsible for all aspects

Focus

Dramatic lighting

Creating an old-dungeon vibe

Software

Autodesk Maya

Arnold Render

Adobe Photoshop

Process

bottom of page